balanceUpdate
balanceUpdate: [oldBalance: number, newBalance: number]
banned
banned: [banRemaining: string]
chat
chat: [player
: Player, message
: string, flags
: number] close
close: [code: number]
gameForcePause
gameForcePause: []
grenadeExplode
grenadeExplode: [ item
: number | Item, pos
: Position, damage
: number, radius
: number,] leave
leave: [closeCode: number]
packet
packet: [packet: Uint8Array<ArrayBuffer>]
pathfindComplete
pathfindComplete: []
pingUpdate
pingUpdate: [oldPing: number, newPing: number]
playerBeginStreak
playerBeginStreak: [player
: Player, streakType
: number] playerChangeGun
playerChangeGun: [player
: Player, oldGunId
: number, newGunId
: number] playerCollectGrenade
playerCollectGrenade: [player
: Player, itemId
: number] playerDamage
playerDamage: [player
: Player, oldHp
: number, newHp
: number] playerEndStreak
playerEndStreak: [player
: Player, streakType
: number] playerEnterZone
playerEnterZone: [player
: Player] playerInfo
playerInfo: [player
: Player, playerIP
: string, playerDBId
: string] playerRespawn
playerRespawn: [player
: Player] playerSwapWeapon
playerSwapWeapon: [player
: Player, nowActive
: number] playerSwitchTeam
playerSwitchTeam: [player
: Player, oldTeam
: number, newTeam
: number] respawnDenied
respawnDenied: []
rocketHit
rocketHit: [pos
: Position, damage
: number, blastRadius
: number] selfShieldHit
selfShieldHit: [
newShieldHealth: number,
newPlayerHealth: number,
dir: { dx: number; dz: number },
]
selfShieldLost
selfShieldLost: [newPlayerHealth: number, dir: { dx: number; dz: number }]
sessionExpired
sessionExpired: []
spawnItem
spawnItem: [itemType
: number, itemPosition
: Position, itemId
: number]