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    Interface GameOptionChanges

    The options passable to a GameOptionsDispatch; leave any blank to not change it

    interface GameOptionChanges {
        damage?: 0 | 1 | 2 | 1.5 | 1.75 | 1.25 | 0.5 | 0.25 | 0.75;
        disableCrackshot?: boolean;
        disableEggk?: boolean;
        disableFreeRanger?: boolean;
        disableRPG?: boolean;
        disableScrambler?: boolean;
        disableTriHard?: boolean;
        disableWhipper?: boolean;
        gravity?: 1 | 0.5 | 0.25 | 0.75;
        healthRegen?:
            | 0
            | 1
            | 2
            | 3
            | 4
            | 1.5
            | 1.75
            | 1.25
            | 0.5
            | 2.5
            | 0.25
            | 0.75
            | 2.25
            | 2.75
            | 3.25
            | 3.5
            | 3.75;
        locked?: boolean;
        noTeamChange?: boolean;
        noTeamShuffle?: boolean;
        rawWeaponsDisabled?: (number | boolean)[];
        toDisable?: number[];
        toEnable?: number[];
    }
    Index

    Properties

    damage?: 0 | 1 | 2 | 1.5 | 1.75 | 1.25 | 0.5 | 0.25 | 0.75

    The damage multiplier

    disableCrackshot?: boolean

    Whether the Crackshot is disabled

    disableEggk?: boolean

    Whether the Eggk is disabled

    disableFreeRanger?: boolean

    Whether the Free Ranger is disabled

    disableRPG?: boolean

    Whether the RPEGG is disabled

    disableScrambler?: boolean

    Whether the Scrambler is disabled

    disableTriHard?: boolean

    Whether the Tri-Hard is disabled

    disableWhipper?: boolean

    Whether the Whipper is disabled

    gravity?: 1 | 0.5 | 0.25 | 0.75

    The game's gravity

    healthRegen?:
        | 0
        | 1
        | 2
        | 3
        | 4
        | 1.5
        | 1.75
        | 1.25
        | 0.5
        | 2.5
        | 0.25
        | 0.75
        | 2.25
        | 2.75
        | 3.25
        | 3.5
        | 3.75

    The health regen speed multiplier

    locked?: boolean

    Whether the game is locked

    noTeamChange?: boolean

    Whether manual player team changing is disabled

    noTeamShuffle?: boolean

    Whether automatic player team shuffle is disabled

    rawWeaponsDisabled?: (number | boolean)[]

    A raw input of disabled weapons, with each index serving as the corresponding GunIds; true = disabled

    toDisable?: number[]

    An array of weapon IDs to disable

    toEnable?: number[]

    An array of weapon IDs to enable