Ammo details
The damage the gun does "per bullet" (some of these values next to totalDamage make next to no sense)
An internal name for the weapon
The time it takes to reload when the gun has 0 bullets left
The maximum range of the gun, in blocks
The fire speed of the gun
The time it takes to reload when the gun has 1 or more bullets left
The name of the gun's base mesh, prefixed by gun_ in the GLBs
The damage the gun does across all bullets
I'm not a physics student; I have no clue
The stylized weapon name
Represents a generic gun