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    Interface MeleeItem

    Represents a Melee item

    interface MeleeItem {
        activeProduct?: boolean;
        category_name: "Melee";
        exclusive_for_class: null;
        id: number;
        is_available: boolean;
        item_data: { meshName: string; tags?: string[] };
        item_type_id: Melee;
        item_type_name: "Melee";
        name: string;
        price: number;
        sku?: string[];
        unlock: "default" | "purchase" | "physical" | "manual" | "premium" | "vip";
    }

    Hierarchy

    • BaseMeshItem
      • MeleeItem
    Index

    Properties

    activeProduct?: boolean

    Indicates that the product is an active product (only present on "premium" unlock items)

    category_name: "Melee"

    A more specific item "category" name

    exclusive_for_class: null

    Always null, as this is used for PrimaryGunItem

    id: number

    A unique item ID

    is_available: boolean

    Whether the item is available

    item_data: { meshName: string; tags?: string[] }

    Additional item data

    Type Declaration

    • meshName: string

      The mesh name of the item

    • Optionaltags?: string[]

      The tags the item has (used for search). Almost always present, but may not be in rare cases

    item_type_id: Melee

    The item type "ID"

    item_type_name: "Melee"

    The item type "name"

    name: string

    The item name

    price: number

    The item price, in eggs. Default items are 0 and unavailable items are the 2147483647 (signed 32-bit integer limit)

    sku?: string[]

    The SKU where the item can be directly bought, if possible. Always has only one SKU

    unlock: "default" | "purchase" | "physical" | "manual" | "premium" | "vip"

    How the item is unlocked