CommCode: {
addPlayer: number;
banPlayer: number;
beginShellStreak: number;
bootPlayer: number;
challengeCompleted: number;
challengeResetInGame: number;
changeCharacter: number;
chat: number;
clientReady: number;
collectItem: number;
die: number;
endShellStreak: number;
eventModifier: number;
expireUpgrade: number;
explode: number;
fire: number;
gameAction: number;
gameJoined: number;
gameLocked: number;
gameOptions: number;
hitMe: number;
hitMeHardBoiled: number;
hitThem: number;
joinGame: number;
keepAlive: number;
loginRequired: number;
melee: number;
metaGameState: number;
musicInfo: number;
observeGame: number;
pause: number;
ping: number;
playerInfo: number;
refreshGameState: number;
reload: number;
removePlayer: number;
reportPlayer: number;
requestGameOptions: number;
requestRespawn: number;
respawn: number;
respawnDenied: number;
socketReady: number;
spawnItem: number;
swapWeapon: number;
switchTeam: number;
switchTeamFail: number;
syncMe: number;
syncThem: number;
throwGrenade: number;
updateBalance: number;
} = ...
Type Declaration
addPlayer: number
banPlayer: number
beginShellStreak: number
bootPlayer: number
challengeCompleted: number
challengeResetInGame: number
changeCharacter: number
chat: number
clientReady: number
collectItem: number
die: number
endShellStreak: number
eventModifier: number
expireUpgrade: number
explode: number
fire: number
gameAction: number
gameJoined: number
gameLocked: number
gameOptions: number
hitMe: number
hitMeHardBoiled: number
hitThem: number
joinGame: number
keepAlive: number
loginRequired: number
melee: number
musicInfo: number
observeGame: number
pause: number
ping: number
playerInfo: number
refreshGameState: number
reload: number
removePlayer: number
reportPlayer: number
requestGameOptions: number
requestRespawn: number
respawn: number
respawnDenied: number
socketReady: number
spawnItem: number
swapWeapon: number
switchTeam: number
switchTeamFail: number
syncMe: number
syncThem: number
throwGrenade: number
updateBalance: number