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    Variable CommCodeConst

    CommCode: {
        addPlayer: number;
        banPlayer: number;
        beginShellStreak: number;
        bootPlayer: number;
        challengeCompleted: number;
        challengeResetInGame: number;
        changeCharacter: number;
        chat: number;
        clientReady: number;
        collectItem: number;
        die: number;
        endShellStreak: number;
        eventModifier: number;
        expireUpgrade: number;
        explode: number;
        fire: number;
        gameAction: number;
        gameJoined: number;
        gameLocked: number;
        gameOptions: number;
        hitMe: number;
        hitMeHardBoiled: number;
        hitThem: number;
        joinGame: number;
        keepAlive: number;
        loginRequired: number;
        melee: number;
        metaGameState: number;
        musicInfo: number;
        observeGame: number;
        pause: number;
        ping: number;
        playerInfo: number;
        refreshGameState: number;
        reload: number;
        removePlayer: number;
        reportPlayer: number;
        requestGameOptions: number;
        requestRespawn: number;
        respawn: number;
        respawnDenied: number;
        socketReady: number;
        spawnItem: number;
        swapWeapon: number;
        switchTeam: number;
        switchTeamFail: number;
        syncMe: number;
        syncThem: number;
        throwGrenade: number;
        updateBalance: number;
    } = ...

    Type Declaration

    • addPlayer: number
    • banPlayer: number
    • beginShellStreak: number
    • bootPlayer: number
    • challengeCompleted: number
    • challengeResetInGame: number
    • changeCharacter: number
    • chat: number
    • clientReady: number
    • collectItem: number
    • die: number
    • endShellStreak: number
    • eventModifier: number
    • expireUpgrade: number
    • explode: number
    • fire: number
    • gameAction: number
    • gameJoined: number
    • gameLocked: number
    • gameOptions: number
    • hitMe: number
    • hitMeHardBoiled: number
    • hitThem: number
    • joinGame: number
    • keepAlive: number
    • loginRequired: number
    • melee: number
    • metaGameState: number
    • musicInfo: number
    • observeGame: number
    • pause: number
    • ping: number
    • playerInfo: number
    • refreshGameState: number
    • reload: number
    • removePlayer: number
    • reportPlayer: number
    • requestGameOptions: number
    • requestRespawn: number
    • respawn: number
    • respawnDenied: number
    • socketReady: number
    • spawnItem: number
    • swapWeapon: number
    • switchTeam: number
    • switchTeamFail: number
    • syncMe: number
    • syncThem: number
    • throwGrenade: number
    • updateBalance: number