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    Class FFAGame

    Hierarchy

    • BaseGameMode
      • FFAGame
    Index

    Accessors

    • get me(): Player

      Returns Player

    Constructors

    • Parameters

      Returns FFAGame

    Methods

    • Parameters

      Returns boolean

    • Returns void

    • Parameters

      Returns void

    • Returns Player | null

    • Parameters

      Returns void

    • Parameters

      • packet: Uint8Array<ArrayBuffer>

      Returns void

    • Returns void

    • Returns void

    Properties

    afkKickInterval: Timeout | null = null
    bot: Bot
    code: string = ''
    collectibles: Record<CollectType, Collectible[]> = ...
    intents: Intents[]
    isGameOwner: boolean = false
    isNoob: boolean = false
    isPrivate: boolean = false
    lastDeathTime: number = 0
    lastPingTime: number = -1
    map: GameMap
    mode: FFA = ...
    myId: number = -1
    options: GameOptions = ...
    pathing?: {
        activeNode: MapNode | null;
        activeNodeIdx: number;
        activePath: MapNode[] | null;
        astar: AStar;
        nodeList: NodeList;
    }
    ping: number = 0
    pingTimeoutId: Timeout | null = null
    players: (Player | undefined)[] = []
    region: string = ''
    socket: Socket
    state: {
        buffer: {
            controlKeys?: number;
            pitch?: number;
            shotsFired?: number;
            yaw?: number;
        }[];
        chatLines: number;
        controlKeys: number;
        dx: number;
        dy: number;
        dz: number;
        onGround: number;
        pitch: number;
        reloading: boolean;
        serverStateIdx: number;
        shotsFired: number;
        stateIdx: number;
        swappingGun: boolean;
        usingMelee: boolean;
        yaw: number;
    } = ...
    subdomain: string = ''
    updateIntervalId: Timeout | null = null